Fans of the original game will find the unique world of Metro transformed with incredible lighting, physics and dynamic weather effects.Over the last ten years, 4A Games has built a reputation for pushing technology to new heights - from the original, remarkable Metro 2033 to last year's Metro Exodus - an open world showcase with beautiful ray traced global illumination. Metro 2033 Redux is the definitive version of the cult classic Metro 2033, rebuilt in the latest and greatest iteration of the 4A Engine for Next Gen. Full Game Leaderboard Level Leaderboard All Tower Hunter Exhibition Chase Riga Lost Tunnel Market Dead City Dry Ghosts Cursed Armory Front Line Trolley Combat Depot Defense Outpost Black Station Polis Alley Depository Archives Church Dark Star. Metro 2033 Redux (2014) Metro series.1360x768 Normal DX.high 1600x900 High DX10.158NVIDIA GeForce GTX 970M172.7136.4n3179NVIDIA GeForce GTX 880M171.7135.2245NVIDIA GeForce GTX 860M161.45n491.4n4View 668 more rowsFor those unfamiliar, the first two Metro games are first-person shooters set deep within the radiation ravaged Metro system beneath Moscow. Playing as the survivor of a nuclear holocaust, the player uses a myriad of weapons (such as shotguns, grenades, and pistols) to kill both mutant creatures and fellow survivors, including groups of neo-Nazis and Communists.PosModellmed. Yes, it's another Switch port we're tackling but this time, the original developer has taken point on bringing the games across and as it's 4A you know you're in for something special.Parents need to know that Metro Redux - which includes the games Metro 2033 Redux and Metro: Last Light Redux - are violent, postapocalyptic first-person shooters.Both suits can be worn simultaneously.As before, Last Light Redux’s gameplay is more exploration-focused and diverse than Metro 2033 (and includes bosses and more overt moral decisions), and it tells a more compelling story that. There is a vendor next to that one that sells an Armor Suit that decreases damage. Before entering the train car at Armory Station, you can purchase a Stealth Suit for 100 military cartridges from the vendor across from the Ammo Exchange. On top of that, the port hasn't been handed off to a separate developer as is often the case - 4A rolled up its sleeves and dug in for this one, producing a fascinating piece of work.Metro 2033 Redux. It's also the first time a Metro game has appeared on a Nintendo platform and it's also the debut for the franchise on what is essentially mobile hardware. Stealth, combat and storytelling are all part of the experience, with both games offering a unique atmosphere quite unlike anything else on the market.
Metro 2033 Redux Full Story IsIf you look back at older Digital Foundry content, matters of resolution used to be simple. A lot has changed since the original release on PS4 and Xbox One. Yes, resolution is lower, but the full story is somewhat more complex. Metro 2033 is a very, very different experience all around, while the sequel - Metro Last Light - also enjoys all of the improvements made for its transition to PS4 and Xbox One.Side by side, Switch Metro is remarkably similar to its current-gen console counterparts but the reality is that some compromises were needed - and this process starts with image quality. Redux offers improved textures and models, a new lighting and materials model and more detail all around. Comparing Xbox 360 to Switch, the differences are stark. If you count pixels, the effective resolution seems to hang around 1280x720 docked, but pixel counts are only possible in motion when the TSR tech fails on specific edges. The Switch lacks the hardware muscle to push through the same pixel count and simply running at a lower resolution with FXAA would produce a messy, aliased image.The solution is what 4A calls temporal super resolution - which seeks to achieve clean edges while minimising artefacts. This has been the case for many recent games over the past few years but Metro Redux offers a remarkable stark comparison due to its earlier release on PS4 and Xbox One. A simple pixel count no longer tells the whole story and certainly doesn't encapsulate the difference in visual quality. It was the same story for many games early this generation - fixed pixel counts and basic post-process anti-aliasing made getting a handle on relative image quality a straightforward enough exercise.However, in 2020, we're moving into what is effectively the post-resolution era. Both versions used a form of post-process anti-aliasing as well. The primary pixel count seems to come in at 720p - a match for the display - but due to the same reconstruction techniques, it winds up looking extremely clean and sharp on the Switch's internal LCD. In terms of Metro Redux on Switch, the basic reality here is that the picture is generally less than sharp than PS4 or Xbox One, but typical signs of lower resolution - edge aliasing and temporal shimmer - are not present.Switch's portable mode is a slightly different story. Alpha buffers also appear to deliver a quarter resolution output, so flames appear rather chunky in comparison to PS4.Still, this type of image reconstruction is becoming increasingly common to the point where there's a very strong argument that pixel-counting is now becoming an academic point of interest rather than any kind of actual measure for image quality. It's very dynamic, you can expect the current frame to vary significantly in terms of pixel count and the image you're presented with at any point will, of course, include a lot of data reconstructed from previously rendered frames.That said, the overall resolution target is clearly lower than PS4 and Xbox One, and there are some visible artefacts which lead to the perception of break-up in fast-moving areas. Setip software for mac samsungAgain, it is possible to detect countable pixel edges when the reconstruction technique fails, and it's there were we can see what looks like 480p at the lowest count. The video on this page tells the full story, and it's fascinating. It's really one of the best presented Switch games in portable mode. It looks nearly as good in portable mode as it does while docked. While there is a difference in clarity, it's rather subtle compared to most other games on the system. This shot showcases portable mode vs docked. Switch compares favourably to PS4 in this scene but is slightly softer and, strangely, darker. Hopefully, the video and screenshots demonstrate that image quality holds up remarkably well.The first moments of Metro 2033 demonstrate the changes between the original and Redux versions of the game. This scene highlights the improvements possible with the temporal solution employed on Switch. The original version of Last Light is similar in visual quality compared to Redux but the 360 version exhibits less impressive contact shadowing and lower image quality. The original 360 version just looks very different all around - the shadow from the satchel is a nice touch lacking in Redux, however. In terms of visual detail, the Switch version compares very favourably to PS4 with virtually everything carrying over intact bar, some of the higher quality textures. So, that's something to consider - this isn't the kind of game you want to play in a brightly lit room, but it's difficult to envisage how 4A could adapt to this without substantially revamping areas of the game.Elsewhere, the port continues to impress. It looks good on a CRT or OLED monitor, of course, but the Switch uses a mediocre LCD panel and the backlight glow is painfully obvious making it look somewhat less impressive and more difficult to see. Metro is a very dark game that relies on a lot of deep shadows and empty space to increase atmosphere. There is a slight difference in water reflections on PS4 but it holds up nicely across all platforms.Looking at both docked and portable presentations, I feel that the portable mode looks better overall but it has its own drawbacks. This area features changes in Redux that are visible on both PS4 and Switch. It feels fantastic to control with the Pro controller and it's still superb on the Joy-Cons.Metro also supports full 5.1 surround sound - a feature that is often missing in Switch games, I've found. Even though performance is limited to 30 frames per second, the team has perfectly tweaked analogue stick dead zone and sensitivity while ensuring fast input response. Alien Isolation received some criticism for additional input latency but 4A's efforts here are crisp and highly responsive. In fact, Redux goes further in some respects. ![]() During the introduction to Metro 2033, I did note a moment when the game hitched resulting in a visible skip but it cleared up quickly. Sub-30fps compromises are commonplace elsewhere but with Redux, it is essentially locked.The same is true in portable mode, by the way, which also turns in a very stable frame-rate - most of the time. It's this aspect that sees Metro Redux stand apart from the other highly challenging Switch ports we've seen. It's the same with Metro Last Light too - it took forensic analysis of performance across hours of content to find any kind of hiccup to performance at all and even then, the effect is so fleeting it's hardly an issue.
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